Calcium Audio

I build algorithmic audio systems for Unity, Unreal, VST3, and the web.

Calcium Audio is the portfolio of Calum Vaughan: procedural game audio, RNBO-based instruments, browser audio experiments, plugin development, and strange audiovisual systems built with Max/MSP, gen~, JUCE, Unity, ChucK, and JavaScript.

Procedural DSP
Generative synthesis, feedback networks, delay systems, distortion, and sound engines that evolve through interaction.
Game audio mechanics
Playable systems where listening carries clues, tension, navigation, failure states, and progression.
RNBO integration
Taking Max patches into browser instruments, Unity projects, VST3 plugins, and standalone interactive tools.
Unity audio systems
First-person sound toys, procedural scene audio, live-coded ChucK environments, and reactive worlds.
VST3 development
RNBO C++ exports, JUCE interfaces, custom controls, release builds, and plugins with a clear visual identity.
Audio tool design
Practical utilities for auditioning, comparison, iteration, and faster creative decision-making.
Web instruments
Interactive browser audio with movement control, canvas visuals, React interfaces, and unstable audiovisual behaviour.
Experimental workflow
Fast prototypes, odd failures, and Codex-assisted development turned into reusable audio workflows.