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No Input Maze

An experimental browser-based horror game built around an algorithmic no-input feedback system.

Description

No Input Maze is an experimental browser-based horror game built around an algorithmic no-input feedback system. Players navigate a pseudo-3D wireframe maze while interacting with a generative sound engine that evolves in real time.

The project began as a no-input feedback prototype in Max/MSP before being ported into RNBO using gen~ and exported as Web JavaScript. This allowed the audio system to function as the game's central mechanic rather than as background accompaniment.

Built in p5.js, the maze uses a lightweight pseudo-3D renderer to create a retro, disorienting visual space. Jumpscares and environmental triggers dynamically alter synthesis parameters such as feedback, delay time, noise, and distortion, creating an unstable and increasingly hostile sonic environment.

This project is part of an ongoing exploration into audio-first game design, where procedural sound generation drives player tension, navigation, and atmosphere. Future development will expand both the web version and a Unity-based adaptation.

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